Ryan Reiss Unity Engineer

My Skillset

Expertise

Ryan has 7+ years of Unity experience, and has exceedingly vast knowledge of hundreds of Unity addons, including Photon, 'Unity Netcode for GameObjects', VContainer, Animancer, SpeedTree, and much, much more!

Development

Ryan comes bundled with Rider, his main development tool when writing C# for Unity. He is also compatible with VSCode and Visual Studio Community.

Management

Ryan has 4+ years of professional codebase management under his belt. Jira, GIT, and Plastic SCM are a second nature to him. He thrives working with groups as a leader and as a team member on Slack, but is also capable of working solo.

Featured Projects

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Bellumentum

  • Lead Unity Engineer

Tweaking Cat Studio's first shipped project, Bellumentum. Ryan was a founding member of the team and worked for two years to create Bellumentum as lead of the engineering team. He worked closely with art, animation, and design teams to ship the game.

Check it out on Steam TweakingCatStudios.com
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Save Da Frogs

  • Solo Developer

Initially a way for him to learn how to create multiplayer games during lockdown in 2020, 'Save Da Frogs' is a passion project for Ryan. While not yet released, the game is almost complete, and you can check out the game on Steam for more info!

Check it out on Steam

Testimonials

Testimonial Author 1

"Of the hundreds of engineers I have hired or worked with, Ryan is definitely in the top 5%. He has a strong aptitude to learn, and his leadership skills make him an absolute asset for any project he is a part of. I cannot recommend him enough!"

- Robert Hohman, CEO of Glassdoor (2007-2020), CEO of Tweaking Cat Studios (2023-)
Testimonial Author 2

"As the Art Director on Bellumentum, I had the pleasure of working closely with Ryan. While he possesses raw talent and strong technical skills, his artistic eye is equally impressive (especially for a developer!). However, his greatest strength is his character. He is calm, collected, and an absolute joy to collaborate with, making every interaction effortless and enjoyable. Despite his young age, he demonstrated remarkable leadership and a natural ability to bring people together. His thoughtful insights on all aspects of the game had a real impact on the project. Everyone loved working with him, and I have no doubt he will continue to thrive in the industry."

- Ruben Suarez, Tweaking Cat Studios Lead Artist